This year, at The Great Northern Thyng, all martial activities will reflect the Norse theme and flavor of the event. Throughout the weekend, but more specifically on Saturday, there will be a number of martialed activities covering the full gambit of skills practiced within the society: Heavy List, Youth Combat, Fencing, Combat Archery, Siege Weapons, Target Archery, Thrown Weapons and even Foam / Boffer combat will all be on offer. Melee scenarios for all the combative forms will be offered as will tournaments with unique prizes. Non-Combative martialed activities will also have tournaments with prizes to compete in. Read through the various activities below to learn the specifics.
Please Note: The minimum number of entrants for any tournament to take place is four (4). If the minimum number of entrants is not reached for any given tournament, said tournament will be scratched from the schedule. As there is no pre-sign up for any of the tournaments, number of entrants will be determined at the time and location of each tournament by the MIC of that activity.
Archery MIC: Lord Tomas An Bhogha Oneill
The Archery range will be open throughout the weekend and offering the chance for interested parties to shoot and score Royal Rounds. Loaner gear is available (for individuals from child to adult) and instruction will be provided for new shooters.
RANGE OPEN TIMES |
Friday | At martial's discretion |
Saturday | 0900 - 1130 (Royal Rounds and practice) |
| 1230 - 1500 (Royal Rounds, practice and Viking Missile Tournament scoring) |
Sunday | At martial's discretion |
Please Note: Range times are subject to change |
Aside from shooting and scoring Royal Rounds there will be a Viking Missile tournament comprised of a combined score in three activities; Archery, Throwing Ax and Throwing Spear.
The Fleeing Monk:The archery portion of the Viking Missile tournament is the Fleeing Monk Shoot in which you attempt to stop the monks from fleeing the monastery with all of their gold and silver. The first monk target will be at 20 yards, the second will be at 40 yards and the final will be at 60 yards. This is a timed shoot with 15 seconds to shoot at each target, in order from closest to furthest.
Please Note: There will be no practice on the fleeing monk range and you may shoot it once for tournament scoring purposes. Once the tournament is over, individuals may then shoot at the fleeing monks for fun.
Prizes will be provided for first, second and third place winners of the missile tournament. Winners will choose, in order, from among the following prizes:
Prizes |
| • One Dozen traditional arrows with assorted forged points. |
| • A Viking throwing ax |
| • An Ornate Spear |
Thrown Weapons MIC: Cheryl Lineberger Vitale
The Thrown Weapon range will be open throughout the weekend and offering the chance for interested parties to throw and score Royal Rounds. Loaner gear is available and instruction will be provided for new throwers.
RANGE OPEN TIMES |
Friday | At martial's discretion |
Saturday | 0900 - 1130 (Royal Rounds and practice) |
| 1230 - 1500 (Royal Rounds, practice and Viking Missile Tournament scoring) |
Sunday | At martial's discretion |
Please Note: Range times are subject to change |
Aside from throwing and scoring Royal Rounds there will be a Viking Missile tournament comprised of a combined score in three activities; Archery, Throwing Ax and Throwing Spear.
Odin's Test:The ax portion of the tournament is Odin's test in which you attempt to split the braided hair of Helga and / or the braided beard of Sven without harming either of them. A total of six throws may be attempted. All throws are made at 15' and scoring is as follows and uses streaks (a streak is a number of axes in a row all cutting a braid and sticking). A miss breaks the streak and you must start a new streak.
1st Ax in streak to cut a braid and stick = 1 point
2nd Ax in streak to cut a braid and stick = 2 point
3rd Ax in streak to cut a braid and stick = 3 point
4th Ax in streak to cut a braid and stick = 4 point
5th Ax in streak to cut a braid and stick = 5 point
6th Ax in streak to cut a braid and stick = 6 point
If you hit Sven or Helga you loose points. 1 point for the first time, 2 points for the second etc.
Whack the Warlord Javelin Clout: This throw is meant to simulate the lobbing of javalins over a shield wall in order to hit the enemy commander. Unlike the linear throws used in Royal Rounds, the clout will require you to arch the javelin over an obstruction to hit the target hiding behind it. There will be two targets, A near one and a far one. The barrier is the beginning of the target, behind which is a circle on the ground and the warlord target. You can score points by landing your javelin in the circle (laying flat), having your javelin stick in the ground of the circle (and remain upright) or stick in the warlord. The point value depends upon the range of the target.
[The Boar Hunt javelin throw was scratched due to time, space and construction constraints]
Please Note: There will be no practice on the Odin's Test or Wack the Warlord range and you may attempt each once for tournament scoring purposes. Once the tournament is over, individuals may then throw on these ranges for fun.
Prizes will be provided for first, second and third place winners of the missile tournament. Winners will choose, in order, from among the following prizes:
Prizes |
| • One Dozen traditional arrows with assorted forged points. |
| • A Viking throwing ax |
| • An Ornate Spear |
Marshal In Charge: Justin Parker
Heavy Combat Marshal: Mistress Fia Kareman
The Great Northern Thyng will have four combat fields set up to run two different melee scenarios. Heavy combat fighters will participate in both scenarios the Saturday of the event.
SATURDAY HEAVY COMBAT |
0900 - 1030 | Authorizations & Inspection | Field A |
1030 - 1200 | Hus-Brenna (House Burning Battle) | Field A |
1200 - 1230 | Refreshment Break | Center Fields Pavilion |
1230 - 1400 | Skipaslag (Ship Raid) | Field B |
HEAVY COMBAT TOURNAMENT SCHEDULE |
o'dark thirty (Fri) | Padraig's Torchlight Tournament | Near Mid-Failed Pavilions |
1500 (Sat) | Triad-Warlord Tournament | Field B |
1200 (Sun) | Charity Bear-Pit Holmgang | The Game Field |
Hus-Brenna Battle: Based on the Hnefatafl board game and the occurrence of house burnings in such stories
as Egil's Saga and the Saga of Burned Njal, this scenario will be fought with uneven teams attempting to achieve
separate goals. In the center of the field will be the Kings hall and in it will be the defenders (a king and one
third of the participating warriors). Outside of the kings hall, starting at the edge of the field will be the
attackers (the remaining two thirds of the participating warriors). When the battle starts, the defenders will try
to get the king out of the burning hall and off the edge of the field in order to win. The attackers must prevent
the king escaping and kill him in order to win. All participants will have the opportunity to play as both an
attacker and a defender over the course of the scenario.
Please Note: No long spears / pikes will be allowed in this scenario.
Skipaslag Battle: Our Ship Battle is based upon the famous sea Battle of Svolder and the numerous sea raids
by the Vikings such as the Siege of Paris, the raid on Seville and Battle of Brunanburh. In this scenario the
warriors will be separated into two sides. Each side has a base at opposite ends of the field. This base holds
their flag and their resurrection point. The field itself represents the Baltic Sea dotted with several islands.
Each team will have two long ships that can be used to transport warriors across the sea, to claim islands, to
attack the enemy base and to attack enemy ships. Each ship can only transport a limited number of men so the
strategy will be claim islands as forward bases to prepare for the final raid on the enemy base.
In addition to the two battle scenarios during the first half of the day there will be some tournaments in the
afternoon where honor, fame and cool prizes can be won.
Padraig's Torchlight Tournament: You know it, you love it and he has been running it for years. Please come out to fight or even just spectate at Padraig's Torchlight Tournament which will be held at o'dark thirty on Friday night near the mid field pavilions. It is always a great time for the fighters and a spectacle for those who come to watch!
Prize: Prize(s) will be provided by Padraig. If you want to know what they are, come to the tournament!
Triad-Warlord Tournament: The heavy combat tournament will happen Saturday afternoon. Choose your three man team wisely. Defeat your opponents and they join your team. What begins as small team combats eventually grows into a large mass melee. This tournament was designed to simulate the "blood feud" of the ancient Saga's where more and more friends and family members would be drawn into the conflict over time.
Prize: The triad who make it all the way through the tournament undefeated will each win a decorated Viking fighting ax.
Charity Bear-pit Holmgang Tournament: Sunday at noon a Bear-pit Holmgang will take place on the game field next to the mead hall to benefit the Crandal Public Library Teen Center. Entrants must make a minimum donation of $5 in order to compete. Each five dollar donation purchases you five lives in the bear pit. You can purchase as many lives as you like, or better yet, get some
sponsors to purchase them for you. There will be an "ox-hide" staked out. Two individuals will fight upon
the ox-hide until one is either killed or steps off the hide (which counts as a kill). The looser, if he has any
lives left, can go to the end of the line to fight again. The winner remains and fights the next person in line. Once all the
lives have been used up, the winners will be determined.
Prize: The individuals with the greatest number of kills at the end of the tournament will win a battle
ready Viking sword. The person with the greatest donation amount, who is NOT the winner of the sword, will win a
Scramasax.
Fencing MIC: Æsa Sturludottir
Guest Tournament Marshal: Don Robert Tytes
At The Great Northern Thyng we hope to have the various combat styles share the experience of playing through the same melee scenarios. Of course they will do this seperately from each other, but the fencers will have their turn to go through the Hus-Brenna and Skipaslag Battles.
SATURDAY FENCING SCHEDULE |
0900 - 1030 | Authorizations & Inspection | Field B |
1030 - 1200 | Skipaslag (Ship Raid) | Field B |
1200 - 1230 | Refreshment Break | Center Fields Pavilion |
1230 - 1400 | Hus-Brenna (House Burning Battle) | Field A |
FENCING TOURNAMENT SCHEDULE |
1500 (Sat) | Pennsic Rapier Champs Qualifier | Field A |
Hus-Brenna Battle: Based on the Hnefatafl board game and the occurrence of house burnings in such stories
as Egil's Saga and the Saga of Burned Njal, this scenario will be fought with uneven teams attempting to achieve
separate goals. In the center of the field will be the Kings hall and in it will be the defenders (a king and one
third of the participating warriors). Outside of the kings hall, starting at the edge of the field will be the
attackers (the remaining two thirds of the participating warriors). When the battle starts, the defenders will try
to get the king out of the burning hall and off the edge of the field in order to win. The attackers must prevent
the king escaping and kill him in order to win. All participants will have the opportunity to play as both an
attacker and a defender over the course of the scenario.
Skipaslag Battle: Our Ship Battle is based upon the famous sea Battle of Svolder and the numerous sea raids
by the Vikings such as the Siege of Paris, the raid on Seville and Battle of Brunanburh. In this scenario the
warriors will be separated into two sides. Each side has a base at opposite ends of the field. This base holds
their flag and their resurrection point. The field itself represents the Baltic Sea dotted with several islands.
Each team will have two long ships that can be used to transport warriors across the sea, to claim islands, to
attack the enemy base and to attack enemy ships. Each ship can only transport a limited number of men so the
strategy will be claim islands as forward bases to prepare for the final raid on the enemy base.
In addition to the two battle scenarios during the first half of the day we are happy to announce that The Great Northern Thyng will be hosting a Pennsic Rapier Champs Entry
Tourney. Participation in this tournament will help determine who will be fighting on the East Kingdom Rapier Champs team at Pennsic, although the final determination will NOT be made at this event.
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PENNSIC RAPIER CHAMPS ENTRY TOURNEY
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This will be a Single-pass, double-elimination, bring-your-best tournament to select the best rapier fighters in the East for our Champions team at Pennsic. You will Re-fight double-kills once, and then have dead count as dead. Additionally, losses will be forgiven in the finals.
Prize: The top three participants will win a bronze Vegvisir pendant with the first place winner also receiving a sword bag to carry their gear.
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Youth MIC: Catherine J. Eldred
This year we would like to give the youth fighters the opportunity to try out the
same melee scenarios that the heavy list fighters will be going through. If we
do not have a large enough turn out for youth, then other combat activities, as determined by the marshal, will occur on the youth combat field.
SATURDAY YOUTH COMBAT SCHEDULE |
0900 - 1030 | Authorizations & Inspection | Field C |
1030 - 1200 | Activities to be determined | Field C |
1200 - 1230 | Refreshment Break | Center Fields Pavilion |
1230 - 1400 | Activities to be determined | Field C |
YOUTH TOURNAMENT SCHEDULE |
o'dark thirty (Fri) | Youth Torchlight Tournament | Near Mid-Failed Pavilions |
In addition to the Youth Combat activities during the first half of the day on Saturday, there will be a youth combat tournaments Friday evening.
Youth Combat Tournament: Come join the youth fighters as they battle by torch light Friday night at o'dark thirty near the mid field pavilions (center of battle fields). Spectators are not only welcome but encouraged!
Prize: The first place prize will include a decorated drinking horn. Additional prizes will be awarded at the Thyng moot.
Combat Archery MIC: Myq LaSala
The Great Northern Thyng will have a dedicated Combat Archery field with obsticals and cover to allow for various CA activities. Unfortunately, due to safety constraints, the Combat Archers will not be able to participate with the heavy list activities on the main battle field however efforts will be made to encourage heavy list participation on the CA fields.
COMBAT ARCHERY SCHEDULE |
0900 - 1030 | Authorizations & Inspection | CA Field |
1030 - 1200 | Assorted Combat Archery scenarios | CA Field |
1200 - 1230 | Refreshment Break | CA Field Pavilion |
1230 - 1400 | Assorted Combat Archery scenarios | CA Field |
COMBAT ARCHERY TOURNAMENT SCHEDULE |
1500 (Sat) | Combat Archery Tournament | CA FIELD |
Combat Archery Tournament: Saturday Afternoon there will be a combat archery tournament that will test both static and active shooting.
Prize: The prizes for the Combat Archery tournament were determined based upon the traditional roll of archers as troops that would enter the field and finish off wounded or fleeing foes. As such, the First place winner will receive a lovely archers axe-hammer while both the second and thrid place participants will receive heavy spiked clubs.
BATTLE GAME / BOFFER COMBAT
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Battle Game Reeve In Charge: Leo MacCullan
For the first time ever, The Great Northern Thyng will be including battle game / boffer combat in among the other combat arts. Those who wish to participate will do so under a unified rule set overseen by the safety officers of the various battle games. This boffer / battle game combat will take place on Field D and activities will be determined by the battle game Reeve on hand. Depending upon the turn out for this activity, we would like to give the boffer fighters the opportunity to run through both the Hus-Brenna and Skipaslag Battle scenarios as well. If you are interested in participating in these battles you must attend the Rules Discussion prior to the melees. In addition, please read the unified rules and boffer construction guidelines provided at the end of this section.
Please Note: The Battle Game / Boffer combat is NOT YOUTH COMBAT, it does not use youth combat guidelines nor does it fall under youth combat rules (think of the Laurel vs. Pelican funny weapon tournaments that some events have). As such ONLY ADULTS may participate. Youth who are interested in combat should see the Youth Combat marshal on site. Always remember, ALL YOUTH COMBAT IS GOVERNED BY THE SCA AND EAST KINGDOM YOUTH COMBAT RULES AND MUST BE RUN BY A WARRANTED YOUTH COMBAT MARSHAL.
BATTLE GAME / BOFFER COMBAT SCHEDULE |
0900 - 1030 | Rules Discussion & Inspection | Field D |
1030 - 1200 | Activities to be determined | Field D |
1200 - 1230 | Refreshment Break | Center Fields Pavilion |
1230 - 1400 | Activities to be determined | Field D |
BATTLE GAME / BOFFER TOURNAMENT SCHEDULE |
1500 (Sat) | Battle Game / Boffer Tournament(s) | Field D |
In addition to the other battle game / boffer activities held during the first half of the day, there will be two tournaments held in the
afternoon where honor, fame and cool prizes can be won.
War God Singles Tournament: This will be a 30 min timed Bear Pit.
Bring your best (you can change forms between bouts). One pass, winner gets a point, 3 passes max - reported to reeve. After 30 min there will be a 15 min break.
Semifinals: top 8 qualifiers do bouts of best of 3 passes
Final 4: best 2 of 3 passes
Finals: best of 5 passes changing forms
Prize: The top 3 finalists will receive a Viking medallion necklace.
War Lord Melee Tournament: This Starts as 1:1 paired battles, 1 pass only
Winner of each battle becomes the commander for the next melee battle which to
progresses 2v2 then 4v4 etc. till the final 2 teams remaining battle for a best of 3.
Prize: The Winning team's commander will receive a warlords cloak
UNIFIED BATTLE GAME / FOAM BOFFER RULES
Great Northern Thyng Cross-Game Unified Foam Fighting Rules Set
Rule 0: Everyone is to display courtesy, honor and chivalry on and off the list field at all times. Respect each others game and game play. All problems shall be mediated via the Marshals off the field.
01 - SAFETY FIRST!
1.1 It is assumed that all players know the rules set of their individual game. The rules sets for Amtgard, Belegarth, Dagorhir and Hearthlight are all VERY similar. These rules are to modify those sets to equalize the playing field for all participants.
1.2 All players will be individually inspected by a marshal before play. If a marshal for a particular system is not available please work with the marashals who are available, providing system specific guidance as needed.
1.3 All legal weapons will be given white tape on the handle to show they have passed inspection
1.4 Age: SCA requires age of 17+ to participate in adult fighting activities.
02 - WEAPONS
2.1 Legal Amtgard, Belegarth, Dagorhir and Hearthlight Weapons will be allowed on the field, as long as they pass safety inspection.
2.2 Two handed weapons (Weapons meant to be used 2 handed, and actually used 2 handed) will retain the armor breaking and shield breaking capabilities. 2 handed weapons ignore/bypass armor and 2 solid percussive strikes (not thrusts) will break a shield
2.3 Missle weapons: Thrown weapons will be allowed but no Bows/cross-bows due to SCA safety and sight insurance regualtions
03 - ARMOR & SHIELDS
3.1 Armor
3.1.1 If it looks and feels like armor (even of non-period materials) it will be considered armor.
3.1.1.1 We will consider Gambeson's as armor in this playtest
3.1.1.2 We will also allow SCA Heavy List and Fencing equipment as "legal armor" for the sake of cross-gaming inclusion and courtesy.
3.1.2 Armor should not have sharp points, edges or spikes
3.1.3 All armor types will grant 1 additional hit to its covered area
3.1.4 Helms and coifs will block 1 shot from thrown weapons
3.2 Shields
3.2.1 Shields must be constructed with foam facing and edging and covered with cloth or plastidip
3.2.2 No shield bashing, shield checking or shield tossing
3.2.3 Incidental shield to shield and shield to body contact is acceptable
04 - HITS
4.1 Hit Calibration will be a middle ground between the systems.
4.1.1 Good Calibration will be considered a medium percussive hit or thrust (in the B/D/HL system) with a solid "thump" but without pain upon impact. Each player will receive a good calibrated shot from the marshal upon inspection so they know "What to take" for shots.
4.1.2 Light taps and grazes will not count as a good strike
4.1.3 Excessive hard hits will dealt with by the Marshals
4.1.4 No draw, push or tip cuts
4.1.5 Courtesy is expected with shots from behind or when fighting people on their knees; especially from behind. Always error on the side of safe play.
4.2 Legal strike zones: Per standard rules sets
4.2.1 Body: Torso (shoulder to groin) & back = death
4.2.2 2 Limbs = death
4.2.2.1 Arm: Shoulder to hand
4.2.2.2 Leg: Foot to groin
4.2.3 Head & Neck are illegal strike zones except for thrown weapons
4.2.4 Strikes to the hands and feet will be legit targets at all times
4.3 There will be no charging, grappling or shield kicking
4.4 No grabbing of weapons but weapons may swept away by use of limbs as long as it is not part of a valid strike.
05 - MAGIC
5.1 No magic will be allowed as the event is attempting to recreate historic scenarios
06 - GARB
07 - MISC
7.1 If participants are willing we may play with some rules variations
Minimum Safe Boffer Sword Construction Guidelines
What is a safe weapon? A safe weapon is one that will not leave marks, bruises, or broken bones or teeth when it strikes a person. If your weapon hurts you when you are struck, it is not safe. In order to make sure your weapon is safe, its entire surface, including cross-guards must be padded. Weapon tips (points, guards, pommels, etc.) and striking surfaces must be at least 2.5 inches in diameter.
Please Note: All materials can be found any well stocked hardware or home improvement store.
Sword Construction
01) Determine how long of a sword you wish to have (no greater then 38"). Once you have estimated how long the finished sword will be, subtract 4.25" to allow for end caps and any thrusting tip.
02) Cut a piece of your core to that length to be the base of your swords construction. The core of your weapon should be made of 1" PEX pipe (not rolled PEX) because PEX does not shatter with sharp edges. [Metal and wooden cores are not acceptable and will never be considered legal].
03) Cap your core at each end with 1" CPVC end caps (Note CPVC is beige, not white, and does not shatter) and tape them down with fiberglass strapping tape by running a piece of tape no less then 6" up the shaft, over the cap and back down the shaft. This should be down twice with the pieces of tape crossing each other at a right angle.
04) You are now ready to pad your blade. Begin by marking where your handle area will be so you know where your "blade" will begin. Hold the the capped PEX pipe with a hand (don't forget to leave about four inches at the bottom of the handle for a pommel) and mark about an inch above the top of the hand.
05) Now cut enough pool noodle pipe to go from the mark you just made to 2.5" beyond the end of the CPVC cap to allow for enough padding for a thrusting tip. The minimum padding that will pass inspection is 2" deep. Build it to 2.5" depth to offset any compression over time.
06) Take a piece of fiberglass strapping tape and run it at least 8" down the blade and onto the space you left for a handle. Do this three more times on the other compass points of the blade.
07) Take a final piece of strapping tape and wrap it around the handle and over the four pieces of tape you just added, as close to where the blade begins as you can. This will prevent the pool noodle foam from sliding up and down the core.
08) Now cover the pommel with a piece of pool noodle and tape it down the same way you taped down the blade. Remember, when taping down the blade an pommel you do not want to compress the pool noodle with the take because it must maintain its minimum diameter of 2.5"
09) You should now cut enough pool noodle to firmly fill in the 2.5" hole at the end of the blade that will be the thrusting tip. Make sure you pack the hole tightly from the CVPC cap all the way to the end of the foam. Now cross cross two strips of fiberglass strapping tape up and over the end of the blade like you did when strapping down the CVPC end caps.
10) Next, starting at the thrusting tip of the sword, spiral wrap the whole thing from one end to the other (including the blade, handle and pommel) with strapping tape making sure to leave no gaps. When you get to the handle make sure you wrap it tight to help secure the blade and pommel.
11) Finally, cover the entire blade with a light, durable fabric. This could be something as simple as a long ladies boot sock. You can also sew a piece of fabric to fit in the following way.
- Cut the fabric to the length of the blade five inches, and outside diameter plus one inch.
- Fold the fabric across and sew the side and top.
- Roll the cover like a stocking, and then roll it down the sword.
Once you have some form of fabric cover over the blade, secure the excess to the handle with strapping tape.
12) To finish your weapon you can wrap the handle and pommel in some form of duct or electrical tape (whatever you will feel comfortable gripping.
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